Visual style shift.


The visual style of the project is likely to change from the conditional "ala PS1" to low-poly with hand-painted textures.


Why?


I want to bring the visual closer to my drawings — the very ones that gave rise to the idea of the world of white corrosion in general. They have more softness, gradients, and organic elements. This better conveys the desired atmosphere and state of the game.


Perhaps the camera will change later, as well as some of the yet — to-be-implemented mechanics-but no one will notice this against the background of the current emptiness of the prelude. the future is hazy.


Below are a couple of my works to convey the mood.

Get WEISROST:prelude

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