Follow purkkin
Follow
Following purkkin
Following
Add To Collection
Collection
Comments
Devlog
WEISROST:prelude
←
Return to WEISROST:prelude
Devlog
Visual style shift.
June 08, 2025
by
purkkin
The visual style of the project is likely to change from the conditional "ala PS1" to low-poly with hand-painted textures. Why? I want to bring the visual closer to my drawings — the very ones that...
Continue reading
WEISROST: Prelude v0.1.2
June 05, 2025
by
purkkin
Pupupu. Added a bunch of stuff in one day and nearly lost my mind. Though I kinda already have. What’s new: — Health and energy are back! — Energy now drains from everything — doing stuff and...
Continue reading
WEISROST: prelude v0.1
June 04, 2025
by
purkkin
Exams are over, and I realized that the core idea of Weisrost fits much better in 3D. What’s new in version 0.1: The game is now in 3D. That’s pretty much the only finished part. Due to the switch...
Continue reading
WEISROST: prelude v0.02
May 16, 2025
by
purkkin
— Added a simple startup splash/menu — Added interaction prompts for objects — Adjusted the player sprite to properly match the hitbox — Added a door... just because...
Continue reading
ELYSIUM
May 15, 2025
by
purkkin
Hi. I'm starting work on ELYSIUM — a game about a once-great, now decaying white city and the lost souls wandering through its ruins. It's part post-apocalypse, part cyberpunk, with a strong focus o...
Continue reading